As long as an object or enemy is partially visible (health bar and name appears when aiming at a body part) it can be scanned. Helios scans also grant Affinity rewards (and stealth bonus, if the scan target is hostile and has not been alerted to your presence). When the scan is complete, the scan target will flash white and a sound effect will play. During the scanning, the target is highlighted in Helios' energy color. Helios emits a beeping sound cue upon starting a scan.If one has the Sol-Battery Widget, these scans will not drain charges from the Synthesis Scanners, allowing for free scanning.Helios' scans do not count towards Simaris standing. Helios can use a player's Synthesis Scanner to scan targets if no Codex Scanner is available.The Codex Scanners must be equipped in the Gear interface in Arsenal in order for Helios to use them. The Investigator precept draws its scans from the user's pool of Codex Scanners.(Unless you have Targeting Receptor in a higher priority slot than Investigator). However it will not attack the target it is currently scanning until the scan is completed. Helios can attack while scanning and vice versa.The precept equipped in the first slot will determine whether Helios prefers to attack ( Targeting Receptor/ Assault Mode) or scan ( Investigator/ Detect Vulnerability).This extensive delay on switching targets happens with every weapon type. This is inferior to Assault Mode, which will have the Deconstructor fire at full rate for its full 6 round clip at a much farther range. If the current target dies early the Deconstructor will not fire the rest of its burst at anything else, and will enter the long cooldown. As of November 2020, with Targeting Receptor the Deconstructor will fire in 3-round bursts, followed by a ~6 second cooldown.Helios will only attack targets if Targeting Receptor is equipped in one of its first two slots, while Assault Mode will function in any slot.Whether this Sentinel's unique precept mods are equipped or not, and the order in which they are equipped, will affect its behaviour:.The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive Health orbs increase the Sentinel's armor for a limited time The Sentinel has a chance to drop a rare material upon deathĮnemies damaged by the Sentinel drop a health orb upon death The Sentinel explodes upon death, dealing Blast damage to nearby enemies The Sentinel periodically shows resource containers on the mini-map The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish The Companion creates shield around its owner when they are reviving fallen allies The Sentinel will revive its owner at the cost of its own life The Sentinel will attack the enemy which attacked its owner Increases Heal Rate (Health Regen) of the Sentinel The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank The Sentinel will automatically revive itself after a short period when killed The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank Wallrunning regenerates health for its owner every 3m Sentinel prevents Status Effects from applying to its owner once every 15s The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. The Sentinel will automatically scan enemies and objects to add to the Codex The Sentinel cloaks its owner when enemies are close Increases weapon damage of Sentinel in recurrent attacks The Sentinel pulls enemies towards the user The Sentinel will drop an energy orb after assisting in kills Sentinel continually zaps a nearby enemy, trapping them in a stunned state The Sentinel marks damage multiplying weakspots on enemies with completed codex entries The Sentinel unleashes a radial stun and knockdown when targets get close Sentinel charges a powerful shot and fires at first enemy in sight The Sentinel periodically scan nearby plants The Sentinel will repair Railjack breaches and extinguish flames The Sentinel will attack the first visible enemy in range Sentinel will zap multiple enemies within range Increases loot radar and enemy radar of its owner Mutates ammo to the ammo type your equipped weapon is using The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost Increases shield recharge rate of the Sentinel
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